I have tried to speedrun Bad Beat, and I did complete one in 78s (video link here, dunno whether you have access to this website). The enemies spawn infintely before you reach a waypoint, so I made it fast, reached the turn before they could spawn, and the rest of them will despawn soon. In addition, they use assault shotgun and combat mg, these 2 weapons deal high damage even if not firing in minigun rate. You have to use explosives to blow them out of cover, or kill them before they camp in one. However, most of the enemies in Doomsday Scenario either have a fixed position(those in the tunnels), or they won't do what I just said (those who infinitely spawn at server lobby), and they don't camp in their covers forever, they tend to attack you when you approach, rather than dodge in the cover.īut in Bad Beat, most of them don't have a fixed destination, they might pop up somewhere else, camp in covers and kill you without aiming, or go on a totally different path you didn't even think about. Which is excatly the things may happen in The Doomsday Scenario finale. AI may has 100% shooting accuracy, even if it was in cover. These jobs does not really hard like that, it's the same as the others, which means: Are they really that hard? The way everyone is describing them sounds like it's doomsday heist finale difficulty. I've never done these missions before so this thread very ominous lol.
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